EDH Staples by Color: What They Are and Why They're Played

The most-played cards in Commander, split by color plus colorless, artifacts and lands, each ranked by real EDHREC play rates and explained: not just what is a staple but why it earns a slot in thousands of decks. Refreshed every day with live prices.

Updated 2026-07-08 · refreshes automatically every day

What makes a staple

A staple is a card so efficient at its job that cutting it needs a reason. The jobs repeat in every deck: cheap removal that answers anything, ramp that hits on curve, card draw that keeps hands full, free or near free interaction, and lands that fix colors without costing tempo. The pages below rank the most-played options for each color and explain, card by card, what that job is.

White staples

The best removal, taxes and protection in the format. See all 50 with explanations

Swords to Plowshares MTG card art#1
Swords to Plowshares

One mana exiles any creature; the cleanest removal spell ever printed.

Instant
Path to Exile MTG card art#2
Path to Exile

Instant exile for one mana; the land you hand over is almost never worth a creature.

Instant
Generous Gift MTG card art#3
Generous Gift

White finally kills anything: any permanent becomes a 3/3 Elephant.

Instant
Smothering Tithe MTG card art#4
Smothering Tithe

Every opponent draw pays you a Treasure; with three opponents the mana piles up fast.

Enchantment

Blue staples

Counterspells, card draw engines and tempo. See all 50 with explanations

Counterspell MTG card art#1
Counterspell

Two mana answers any spell in the game; the baseline blue is measured against.

Instant
An Offer You Can't Refuse MTG card art#2
An Offer You Can't Refuse

One mana counter with a bribe attached; the Treasures rarely matter, the tempo always does.

Instant
Rhystic Study MTG card art#3
Rhystic Study

Pay 1 or I draw: across three opponents it draws absurd numbers of cards.

Enchantment
Cyclonic Rift MTG card art#4
Cyclonic Rift

One sided instant speed board reset for seven mana; wins stalled games outright.

Instant

Black staples

Tutors, reanimation and draw that costs life, not mana. See all 50 with explanations

Dark Ritual MTG card art#1
Dark Ritual

One mana becomes three; twenty five year old rocket fuel.

Instant
Reanimate MTG card art#2
Reanimate

One mana returns any creature from any graveyard; pay some life, get a giant.

Sorcery
Demonic Tutor MTG card art#3
Demonic Tutor

Two mana, any card from your library to your hand; still the gold standard.

Sorcery
Toxic Deluge MTG card art#4
Toxic Deluge

Pays life instead of mana to scale, so it wipes indestructible boards for three.

Sorcery

Red staples

Treasure, wheels, free interaction and table wide damage. See all 50 with explanations

Chaos Warp MTG card art#1
Chaos Warp

Red's universal answer: shuffle any permanent away at instant speed.

Instant
Deflecting Swat MTG card art#2
Deflecting Swat

Free with your commander out: redirect their removal, or anything else, wherever you like.

Instant
Faithless Looting MTG card art#3
Faithless Looting

Draw two, discard two, then do it again from the graveyard; fuels every red engine.

Sorcery
Vandalblast MTG card art#4
Vandalblast

Overloaded it destroys every artifact your opponents control and keeps yours.

Sorcery

Green staples

Ramp, big finishers and creature driven card draw. See all 50 with explanations

Cultivate MTG card art#1
Cultivate

Two lands out of your library, one onto the battlefield; green's signature ramp.

Sorcery
Farseek MTG card art#2
Farseek

Two mana that fetches any non Forest dual type; fixes and ramps at once.

Sorcery
Beast Within MTG card art#3
Beast Within

Green's answer to anything: destroy any permanent, concede a 3/3.

Instant
Rampant Growth MTG card art#4
Rampant Growth

Two mana, any basic onto the battlefield; simple, reliable, everywhere.

Sorcery

Colorless staples

The rocks and utility every deck can run. See all 50 with explanations

Sol Ring MTG card art#1
Sol Ring

One mana in, two out, every turn, in any deck; the most played card in Commander.

Artifact
Arcane Signet MTG card art#2
Arcane Signet

A two mana rock that always makes your colors; zero decisions, pure speed.

Artifact
Swiftfoot Boots MTG card art#3
Swiftfoot Boots

Haste and hexproof for your commander, and you can still target it yourself.

Artifact
Lightning Greaves MTG card art#4
Lightning Greaves

Equips free: haste plus shroud keeps your commander alive and swinging immediately.

Artifact

Artifact staples

Mana rocks, equipment and engines across all colors. See all 50 with explanations

Sol Ring MTG card art#1
Sol Ring

One mana in, two out, every turn, in any deck; the most played card in Commander.

Artifact
Arcane Signet MTG card art#2
Arcane Signet

A two mana rock that always makes your colors; zero decisions, pure speed.

Artifact
Swiftfoot Boots MTG card art#3
Swiftfoot Boots

Haste and hexproof for your commander, and you can still target it yourself.

Artifact
Lightning Greaves MTG card art#4
Lightning Greaves

Equips free: haste plus shroud keeps your commander alive and swinging immediately.

Artifact

Land staples

The nonbasics that fix, ramp and win games from the manabase. See all 50 with explanations

Command Tower MTG card art#1
Command Tower

Taps for your commander's colors, enters untapped, costs nothing; the auto include.

Land
Exotic Orchard MTG card art#2
Exotic Orchard

Usually taps for your colors, because it borrows your opponents' lands.

Land
Reliquary Tower MTG card art#3
Reliquary Tower

No maximum hand size on a land; draw decks keep every card.

Land
Path of Ancestry MTG card art#4
Path of Ancestry

Commander colors plus a scry every time you cast a creature that shares its type.

Land
Deck Cost Optimizer
Staples on a budget

Paste your decklist into the free optimizer and it swaps expensive staples for cheaper cards that do the same job.

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FAQ

What are EDH staples?

EDH staples are the cards that appear in a huge share of Commander decks because they do a universal job at an efficient rate: think Sol Ring for ramp, Swords to Plowshares for removal, Rhystic Study for card draw and Command Tower for mana fixing.

Which staples should every Commander deck run?

Nearly every deck wants Sol Ring, Arcane Signet and Command Tower, then the best cheap removal, ramp and draw in its colors. The per-color pages here list the top 50 for each, updated daily.

Are staples worth the money?

Most staples are cheap because of constant reprints, and this site's free Deck Cost Optimizer finds budget stand-ins for the expensive ones.

Deck popularity data from EDHREC (past-week deck counts). Card data, images and prices from Scryfall; prices are TCGplayer market (cheapest listed printing, Near Mint) and change daily. This page regenerates automatically every day; last build 2026-07-08.
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