Ranked by how many Commander decks actually run them (EDHREC play rates via Scryfall), with what each card does that earns the slot: the nonbasics that fix, ramp and win games from the manabase. #1 today: Command Tower.
Updated 2026-07-08 · refreshes automatically every day
The top 5 land staples in EDH as of 2026-07-08: 1. Command Tower; 2. Exotic Orchard; 3. Reliquary Tower; 4. Path of Ancestry; 5. Rogue's Passage.
#1Taps for your commander's colors, enters untapped, costs nothing; the auto include.
#2Usually taps for your colors, because it borrows your opponents' lands.
#3No maximum hand size on a land; draw decks keep every card.
Budget stand-in: Sol Ring $1.10 vs $3.10 · more swaps
#4Commander colors plus a scry every time you cast a creature that shares its type.
#5Makes your commander unblockable; quietly closes out 21 damage kills.
#6A land slot that exiles someone's entire graveyard; free hate every deck can afford.
#7
#8Evolving Wilds again; redundancy for fixing and landfall.
#9
#10
#11
#12Paste your decklist into the free optimizer and it swaps expensive staples for cheaper cards that do the same job, priced at the cheapest printing.
As of 2026-07-08, the most-played land staples in Commander are Command Tower, Exotic Orchard, Reliquary Tower, Path of Ancestry, Rogue's Passage, ranked by EDHREC play rate.
A staple earns a slot in thousands of decks because its effect is cheap for what it does, useful in almost any game, and hard to replace: efficient removal, reliable ramp, repeatable card advantage or free interaction. This page explains, card by card, what that job is.
Not mostly: 20 of the top 50 cost under $2 at their cheapest printing. Prices shown update daily; the free Deck Cost Optimizer on this site finds budget stand-ins for the expensive ones.